Introduction
In a typical two-player game, you and your opponent
alternate
turns. At each turn, you both have exactly opposite goals -- what
is best for you is worst for your opponent. Thus, if you are
trying
to maximize something, your opponent will try to minimize it.
When
you plan a sequence of moves in this type of game, you cannot assume
that
your opponent will necessarily select moves that will allow your
planned
sequence. For example, if you plan to "rob a bank and live the
good
life", the police might intervene and make the sequence "rob a bank and
go to jail". In a two-player game, you should assume that your
opponent
will make their best possible move, and you should plan your moves from
there.
Resources